5. “The Writing is on the Wall”

siberia

Sydney’s Siberia (2010), Jason Nelson

Sydney’s Siberia recreates how networks build exploratory story-scapes through an interactive zooming/clicking interface. Using 121 poetic/story image tiles, the artwork dynamically generates mosaics, infinitely recombining to build new connections/collections based on the users movements. The images/texts come from exploring Newcastle,

siberia

Sydney’s Siberia (2010), Jason Nelson

Sydney’s Siberia recreates how networks build exploratory story-scapes through an interactive zooming/clicking interface. Using 121 poetic/story image tiles, the artwork dynamically generates mosaics, infinitely recombining to build new connections/collections based on the users movements. The images/texts come from exploring Newcastle,

johnston_sooth

Sooth (2005), David Jhave Johnston

Sooth is a set of love poems interactively triggered phrase-by-phrase to fly in flocks over original video. Sounds associated with each phrase are mapped to audio which pans and volume shifts in space as the phrase flies. Easing equations are randomly

johnston_sooth

Sooth (2005), David Jhave Johnston

Sooth is a set of love poems interactively triggered phrase-by-phrase to fly in flocks over original video. Sounds associated with each phrase are mapped to audio which pans and volume shifts in space as the phrase flies. Easing equations are randomly

wotclockThumbnail150x150

Wotclock (2002-2005), John Cayley

A visual and language-generative clock that spells the current time from twenty-four underlying hourly scenes in a circular human drama and according to an encoding system where words containing the letters e=1, t=2, a=3, n=4, i=5, o=6 and so on,

wotclockThumbnail150x150

Wotclock (2002-2005), John Cayley

A visual and language-generative clock that spells the current time from twenty-four underlying hourly scenes in a circular human drama and according to an encoding system where words containing the letters e=1, t=2, a=3, n=4, i=5, o=6 and so on,