2. Games of make-believe

NYHDDSP

Nothing You Have Done Deserves Such Praise (2013), Jason Nelson

NYHDDSP is an art/ poetry/ adventuring game, a playland for exploring our ever-present desire for constant and over-blown rewards. Our worlds (digital and breathing) are filled with needless and unearned praise, we are built to love exploding trophies for fifth

NYHDDSP

Nothing You Have Done Deserves Such Praise (2013), Jason Nelson

NYHDDSP is an art/ poetry/ adventuring game, a playland for exploring our ever-present desire for constant and over-blown rewards. Our worlds (digital and breathing) are filled with needless and unearned praise, we are built to love exploding trophies for fifth

18cadence150

18 Cadence (2013), Aaron A. Reed

18 Cadence is a storymaking machine where readers explore a house through a hundred years of history. Any piece of the story can be dragged and dropped onto a workspace area and repositioned, merged, and remixed, like magnetic fridge poetry

18cadence150

18 Cadence (2013), Aaron A. Reed

18 Cadence is a storymaking machine where readers explore a house through a hundred years of history. Any piece of the story can be dragged and dropped onto a workspace area and repositioned, merged, and remixed, like magnetic fridge poetry

intruder

The Intruder (1999), Natalie Bookchin

The Intruder is a web-based hybrid interactive narrative that merges computer games and literature. In the game, based on a short story by Jorge Luis Borges, players move forward in the story by playing a sequence of 10 games modelled

intruder

The Intruder (1999), Natalie Bookchin

The Intruder is a web-based hybrid interactive narrative that merges computer games and literature. In the game, based on a short story by Jorge Luis Borges, players move forward in the story by playing a sequence of 10 games modelled

150x150-La-Disparue

La Disparue (2012), Cécile Iran, Médéric Lulin & Sophie Seguin

La Disparue is an interactive and immersive police investigation from a first-person perspective. The user has to help inspector Harry to solve a strange case. A young woman called Kacey Harnois, was assassinated 6 months ago. The case has not

150x150-La-Disparue

La Disparue (2012), Cécile Iran, Médéric Lulin & Sophie Seguin

La Disparue is an interactive and immersive police investigation from a first-person perspective. The user has to help inspector Harry to solve a strange case. A young woman called Kacey Harnois, was assassinated 6 months ago. The case has not

galateanoletterssmall

Galatea (2000), Emily Short

Galatea retells the myth of Pygmalion with emphasis on the experience of the statue brought to life. The piece is a single conversation with a single character, which can end any of a number of ways depending on the player’s

galateanoletterssmall

Galatea (2000), Emily Short

Galatea retells the myth of Pygmalion with emphasis on the experience of the statue brought to life. The piece is a single conversation with a single character, which can end any of a number of ways depending on the player’s

mateas__facade

Façade (2005), Michael Mateas & Andrew Stern

Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we

mateas__facade

Façade (2005), Michael Mateas & Andrew Stern

Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we