2.2. Ready, Set, Read

NYHDDSP

Nothing You Have Done Deserves Such Praise (2013), Jason Nelson

NYHDDSP is an art/ poetry/ adventuring game, a playland for exploring our ever-present desire for constant and over-blown rewards. Our worlds (digital and breathing) are filled with needless and unearned praise, we are built to love exploding trophies for fifth

NYHDDSP

Nothing You Have Done Deserves Such Praise (2013), Jason Nelson

NYHDDSP is an art/ poetry/ adventuring game, a playland for exploring our ever-present desire for constant and over-blown rewards. Our worlds (digital and breathing) are filled with needless and unearned praise, we are built to love exploding trophies for fifth

18cadence150

18 Cadence (2013), Aaron A. Reed

18 Cadence is a storymaking machine where readers explore a house through a hundred years of history. Any piece of the story can be dragged and dropped onto a workspace area and repositioned, merged, and remixed, like magnetic fridge poetry

18cadence150

18 Cadence (2013), Aaron A. Reed

18 Cadence is a storymaking machine where readers explore a house through a hundred years of history. Any piece of the story can be dragged and dropped onto a workspace area and repositioned, merged, and remixed, like magnetic fridge poetry

intruder

The Intruder (1999), Natalie Bookchin

The Intruder is a web-based hybrid interactive narrative that merges computer games and literature. In the game, based on a short story by Jorge Luis Borges, players move forward in the story by playing a sequence of 10 games modelled

intruder

The Intruder (1999), Natalie Bookchin

The Intruder is a web-based hybrid interactive narrative that merges computer games and literature. In the game, based on a short story by Jorge Luis Borges, players move forward in the story by playing a sequence of 10 games modelled